
About us.
At Robocat, we are passionate about taking our time to make quality games that create not just fun gameplay, but also deep and meaningful experiences. Solid, intentional design will always beat graphical fidelity. Our mission is to create timeless games that don’t require grinding, internet connections, or remembering a complex progression system to play. We’re doing it old school.
Time to play!
DEV TEAM

Creative Director
Trey Bishop

GAMEPLAY Programmer
Ryan Ebert

UI DESIGNER
PRISCILA GACIO

CHARACTER Animator
Lauren Wilson

Technical Artist
Marco Ieraci

Concept Artist
Amara Ferreiro

Concept Artist
Ashley Gregorio

3D Creature Artist
Sterling Thompson

CONCEPT ARTIST
MANABU TAKEDA

Composer
Joel Grant

NARRATIVE DESIGNER
GABRIEL KERO

3D Artist
Reece McDonald
CONSULTANTS + COMMUNITY + LEGAL

Consultant
Albert Edgell-Taylor

Consultant
Warren Lindsey

Consultant
Adriel Babcock

Community Manager
Eli Rose

Legal Wizard
Zachary Strebeck
100%
INDEPENDENT
We’re dedicated to quality games, time, and life. No corporate suits here–ew! Though we do like to dress fancy occasionally.
17
TEAM MEMBERS
Our team is made of talented, and passionate creators working remotely from the comfort of their homes (21st Century and all that).
100%
REAL HUMAN
Any tool can have a use when handled responsibly, but we do not condone the use of generative AI here… All natural, baby!